User:NBurn/Glossary

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Glossary of acronyms and development related terminology

AO
Ambient Occlusion
astar
A* search algorithm ?
BAT
Blender Asset Tracker
bb
BLI_assert(ELEM(tmp.bb, NULL, me->bb));
bounding box ?
bdsm
Blender Data Storage Manager (EditDerivedBMesh ?)
BKE
Blender Kernel
BLI
(#include "BLI_utildefines.h")
Blender Library
BLO
Blender Outliner?
bmesh
Blender Mesh / (non-manifold) boundary representation mesh
BMO
bmesh operators ?
bpy
Blender Python (Module ?)
BSDF
Bidirectional Scattering Distribution Function
BVH
Bounding Volume Hierarchy
CCG
Catmull-Clark Grid
CD
CustomData
CDDerivedMesh
CDDM
CDDM
a little mesh library ?
ceres
ceres solver
CLG
C Logging Library
clog
C Logging Library
COM
Compositor ?
COW
Copy On Write
CSG
Constructive Solid Geometry
DAG
Directed Acyclic Graph
DEG
depsgraph
depsgraph
Dependency Graph
DM
Derived Mesh
DNA
 ?
DOF
Depth Of Field
EBO
Element Buffer Object
ED
editors module
EEVEE
Extra Easy Virtual Environment Engine
elbeem
El'Beem, Free Surface Fluid Simulation with the Lattice Boltzmann Method
ghost
Generic Handy Operating System Toolkit
ghash
general hash ?
g11n
globalization
GI
global illumination
GLSL
openGL Shading Language
gpencil
Grease Pencil
gpd
Grease Pencil Data ? (bGPdata)
GSOC
Google Summer of Code
HBAO
Horizon Based Ambient Occlusion
HDAO
High Definition Ambient Occlusion
IBO
Index Buffer Object
i18n
internationalization
ik
Inverse Kinematics
IES
Illuminating Engineering Society
imbuf
Image Buffer ?
itasc
instantaneous Task Specification using Constraints
KDL
Kernal Data Layer ?
kdop
k discrete oriented polytope ?
kdtree
k-dimensional tree
KX
Ketsji (Blender game engine)
l10n
localization
l12y
localizability
mat
material ?
mball
metaball
metal
graphics API for Mac OS
MOD
modifier
NLA
Non Linear Animation ?
NPR
Non Photorealistic Rendering
OCIO
OpenColorIO
OIIO
OpenImageIO
orco
ORthographically projected onto bbox COordinates ?
OSD
OpenSubDiv
OSL
Open Shading Language
par
parameter ?
PBR
Physically Based Rendering
PBVH
Paint BVH (bounding volume hierarchy)
PCF
Percentage Closer Filtering
PRT
Precomputed Radiance Transfer
RNA
 ?
rtl
Real Time Library ?
SDNA
Struct DNA
SSAO
Screen Space Ambient Occlusion
SSS
Sub Surface Scattering
umb
 ? metaball?
VAO
Vertex Array Object
VBO
vertex buffer object
VDB
Volumetric Database ?
VNT
Vertex, Normals, and Texcoords
VSE
Video Sequence Editor
VSM
Variance Shadow Mapping
VXAO
Voxel Ambient Occlusion
VXGI
Voxel Global Illumination
WM
Window Manager



other

  • AHOY (non-acronym) = incoming, soon, on the horizon. e.g.: "release AHOY"
  • LGTM = Looks Good To Me
  • NUQ = Non Urgent Question
  • UQ = Urgent Question



3rd party related terms

BEER
Blender Extended Expressive Rendering
BLAM
camera and video projector calibration toolkit