User:NBurn/Glossary
Related:
- https://wiki.blender.org/wiki/Reference/Glossary
- https://wiki.blender.org/wiki/Source/File_Structure
- https://docs.blender.org/manual/en/dev/glossary/index.html
- https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Glossary
- https://en.wikipedia.org/wiki/Glossary_of_computer_graphics
Glossary of acronyms and development related terminology
- AO
- Ambient Occlusion
- astar
- A* search algorithm ?
- BAT
- Blender Asset Tracker
- bb
- BLI_assert(ELEM(tmp.bb, NULL, me->bb));
- bounding box ?
- bdsm
- Blender Data Storage Manager (EditDerivedBMesh ?)
- BKE
- Blender Kernel
- BLI
- (#include "BLI_utildefines.h")
- Blender Library
- BLO
- Blender Outliner?
- bmesh
- Blender Mesh / (non-manifold) boundary representation mesh
- BMO
- bmesh operators ?
- bpy
- Blender Python (Module ?)
- BSDF
- Bidirectional Scattering Distribution Function
- BVH
- Bounding Volume Hierarchy
- CCG
- Catmull-Clark Grid
- CD
- CustomData
- CDDerivedMesh
- CDDM
- CDDM
- a little mesh library ?
- ceres
- ceres solver
- CLG
- C Logging Library
- clog
- C Logging Library
- COM
- Compositor ?
- COW
- Copy On Write
- CSG
- Constructive Solid Geometry
- DAG
- Directed Acyclic Graph
- DEG
- depsgraph
- depsgraph
- Dependency Graph
- DM
- Derived Mesh
- DNA
- ?
- DOF
- Depth Of Field
- EBO
- Element Buffer Object
- ED
- editors module
- EEVEE
- Extra Easy Virtual Environment Engine
- elbeem
- El'Beem, Free Surface Fluid Simulation with the Lattice Boltzmann Method
- ghost
- Generic Handy Operating System Toolkit
- ghash
- general hash ?
- g11n
- globalization
- GI
- global illumination
- GLSL
- openGL Shading Language
- gpencil
- Grease Pencil
- gpd
- Grease Pencil Data ? (bGPdata)
- GSOC
- Google Summer of Code
- HBAO
- Horizon Based Ambient Occlusion
- HDAO
- High Definition Ambient Occlusion
- IBO
- Index Buffer Object
- i18n
- internationalization
- ik
- Inverse Kinematics
- IES
- Illuminating Engineering Society
- imbuf
- Image Buffer ?
- itasc
- instantaneous Task Specification using Constraints
- KDL
- Kernal Data Layer ?
- kdop
- k discrete oriented polytope ?
- kdtree
- k-dimensional tree
- KX
- Ketsji (Blender game engine)
- l10n
- localization
- l12y
- localizability
- mat
- material ?
- mball
- metaball
- metal
- graphics API for Mac OS
- MOD
- modifier
- NLA
- Non Linear Animation ?
- NPR
- Non Photorealistic Rendering
- OCIO
- OpenColorIO
- OIIO
- OpenImageIO
- orco
- ORthographically projected onto bbox COordinates ?
- OSD
- OpenSubDiv
- OSL
- Open Shading Language
- par
- parameter ?
- PBR
- Physically Based Rendering
- PBVH
- Paint BVH (bounding volume hierarchy)
- PCF
- Percentage Closer Filtering
- PRT
- Precomputed Radiance Transfer
- RNA
- ?
- rtl
- Real Time Library ?
- SDNA
- Struct DNA
- SSAO
- Screen Space Ambient Occlusion
- SSS
- Sub Surface Scattering
- umb
- ? metaball?
- VAO
- Vertex Array Object
- VBO
- vertex buffer object
- VDB
- Volumetric Database ?
- VNT
- Vertex, Normals, and Texcoords
- VSE
- Video Sequence Editor
- VSM
- Variance Shadow Mapping
- VXAO
- Voxel Ambient Occlusion
- VXGI
- Voxel Global Illumination
- WM
- Window Manager
other
- AHOY (non-acronym) = incoming, soon, on the horizon. e.g.: "release AHOY"
- LGTM = Looks Good To Me
- NUQ = Non Urgent Question
- UQ = Urgent Question
3rd party related terms
- BEER
- Blender Extended Expressive Rendering
- BLAM
- camera and video projector calibration toolkit