User:Sybren/PoseLibrary

Animation: Pose Library scribbles

This is a personal document of Sybren to jot down some design ideas for a new/improved pose library. Everything here is unofficial and just some random thought.

Contents of a Pose Library

  • Pose: one frame in an Action, indicated by a Pose Marker. This is what is currently the only thing possible to store in the Pose Library.
  • Animation: more than one consecutive frames in an Action. The start is indicated by a Pose Marker, the end is indicated by the next Pose Marker or by the end of the Action.
  • Selection Set: list of bone names.

The three above will collectively be referred to as a Library Item or just Item.

Supporting Team Collaboration

It must be possible to:

  • exchange Library Items between team members,
  • categorise Library Items in the following categories:
    • Approved: These Items are approved for use by the team in the project.
    • Personal: Tagged with the name of the animator, this category is meant for animators to put in whatever they personally want. It should be possible to easily see your own personal items, or to look up the personal items of a teammate. Personal collections are not private.
    • Shared: These Items are not (yet) officially approved, but still available in a common pool (so not split up into a pool per animator).
  • organise Library Items using tags and/or folder-like structures.

The organisation and categorisation of Library Items is independent. For example, a pose could be organised by storing it as Spring/Face/Smirk, and placed into the Shared category to indicate it's awaiting approval.

Technical Unknowns when Storing as Actions

If we keep the approach of using an Action as Pose Library, there are some technical unknowns to figure out.

  • When do we store poses in one Action, and when do we store them to different Actions? In the production of Spring "Spring-Face" and "Spring-Hands" were two Actions, each containing multiple poses.
  • How do we map a folder-like organisation onto a flat list of Actions each containing a flat list of Pose Markers?
  • Do we store different categories in different blend files? It makes sense to store each animator's personal poses into a separate Blend file. This could make it harder to move poses between categories, though.

Nice Things

  • When editing a Pose Library, renaming a bone should update the poses in that library for that character.

Workflow / Requirements

  • At least in the first incarnation, the new Pose Library system would still require an animator to open the blend file that contains the pose library, and then add/update poses.
  • Thumbnails should be auto-generated when adding the pose, by rendering (one of) the 3D Viewport(s). Re-rendering should take one click.
  • Thumbnails should be stored on the pose itself, and not in an external image file.
  • When using the pose library, it would be nice if it were easily possible to select a pose and click on an "Edit" button. This button would start another Blender instance, opening the file that contains that pose. Closing that Blender would then trigger a reload of the pose library.

Wishes for the Asset Browser

It would be nice if the Asset Browser could have custom, possibly Python-defined, "modes", one of which would be the "Pose Library" mode. Such a mode would determine:

  • Which filters or navigational structures are available in the left-hand panel.
  • Which properties, operations, and panels are shown in the right-hand panel.

This would allow the Pose Library to present a hierarchical structure for the stored poses (f.e. "Victoria/Face/Angry") even when the underlying blend files are stored in a single directory.

Existing Pose Library structure vs. Asset Browser

There is a discrepancy between what the Asset Browser considers an "Asset" and what Blender now considers a "Pose" in the Pose Library.

  • Asset Browser: an Asset is always a datablock. Such a datablock has asset-metadata, and a preview image.
  • Pose Library: a Pose Library is an Action datablock, and individual poses are keyframes in that Action, marked by Pose Markers.

Because of the above, the Asset Browser could only mark an entire Pose Library datablock as "asset", and would not allow marking or browsing individual poses.

Two approaches can be thought up:

  • Change how Blender handles poses, by making each pose a datablock. This requires a lot of work to animation editors to still be able to provide the desired workflow for animators.
  • Change how the Asset Browser deals with datablocks. This would require making pose markers asset-like, with asset-specific metadata, previews, etc. This isn't desired by the Asset Browser team, who view Blender's current approach (pose markers in an action) as hackish.

Writing to Linked Data

Currently it goes against Blender's design to write to linked-in datablocks. However, for flexibility in editing and adding to the pose library, it could be advantageous to still allow this. This would make it possible for an animator to quickly store poses in a personal library, for example. Further investigation is necessary.