User:Severin/Reports/2023
Weekly Reports: 2023
Since May 1
New location for 2023 reports: https://projects.blender.org/JulianEisel/Weekly-Reports/src/branch/main/2023.md
April 24 - April 30
3 work days only (national holiday plus one day off). Focused on catching up with reviews and GSoC proposal reviews (there were plenty for me to go through).
- GSoC proposal reviews (signed up to mentor a project).
Main Branch Commits:
- Cleanup: Avoid unnecessary & misleading Outliner context function call (1fad165c1a)
Review:
- Fix #107186: Curve assets don't generate preview images (PR #107214)
- macOS: Add open files to system recent files (PR #107174)
- Fix #107294 : Node Editor "Frame All/Selected" ignore Smooth View (PR #107296)
- UI: OS File Operations Within File Browser (PR #104531)
- macOS/File Browser: Support external operations (PR #107267)
- Initial implicit sharing docs (PR #1)
- Suport relative path option per-asset library (PR #107345)
- Fix #104722: Outliner Renaming Double Click Error (PR #105872)
Next Week
- Focus on brush assets / asset shelf.
April 17 - April 23
4 days of sick leave.
- Looked into PR #104737 (Fix #89479: Unable to select hierarchies of multiple objects from outliner). Needs further investigation.
Main Branch Commits:
- Cleanup: Define type for object type enum (fe7540d39a)
Review:
- Fix #90159: Inconsistent display of active filters for import/export file dialogs (PR #107034)
- Brush Assets: Create polished mockup for the Draft operators (#106898)
- Assets: Do Not Show Blank Read-Only Metadata (PR #105812)
Next Week
- Focus on brush assets / asset shelf.
- More GSoC proposal reviews.
April 10 - April 16
Day off on Monday (Easter).
- Asset shelf (brush assets project) - a bunch of fixes and general polish, things look a lot more closer to being usable now:
- Fix error when re-registering a
bpy.types.AssetShelf
subclass (73a2c3453c) - Fix uninitialized asset shelf theme color in existing theme (a3baa62487)
- Support region overlap for entire asset shelf, fix overlapping regions (6e713bbdb3)
- Use slight transparency for asset shelf by default (0cf345a673)
- Decrease default asset preview size in asset shelf (41d8c3944d)
- Add display popover and "Show Names" option (2acf304e14)
- [Grid view branch] Make new "Show Names" option work (5fc17af505)
- Draw a scrollbar for the main asset shelf region (6340d47454)
- More work on paginated scrolling, still WIP.
- Fix error when re-registering a
Main Branch Commits:
- Python: Support multiple custom script directories in Preferences (ba25023d22)
- Cleanup: Update versioning code after subversion bump (d299b1157f)
- Fix #106840: Add-ons not loading from custom script directories (ac09d18e4e)
- Fix user add-ons not showing up with "User" filter in Preferences (da75495ada)
- UI: Quick tooltip showing tab name for Properties editor tabs (PR #106906)
Review:
- Fix #106775: File Draw Negative Width Buttons (PR #106777)
- Assets: Implement Traits (PR #105841)
- Assets: Do Not Show Blank Read-Only Metadata (PR #105812)
- UI: Tooltips for Assets (PR #106189)
- Fix #66722: Blender doesn't open file if isn't focused (PR #106769)
Next Week
- Focus on brush assets / asset shelf.
- More GSoC proposal reviews.
April 3 - April 9
- First round of GSoC proposal reviews.
- Asset shelf (brush assets project):
- Add theme options for the asset shelf (253b417225)
- Fix wrong theme setting used for asset shelf footer/header (d067e77ee6)
- Change default color for asset shelf footer/header (b7a9fed4bc)
- Remove unnecessary & problematic header layout changes (b35dd323c3)
- Add "All" catalog tab that is always visible (b93fe0f9e0)
- Further work on PR #105088 (UI: Region polling support). Merged into
main
now (see below). - Use new region poll to remove asset shelf based on context (2e288dad63)
- Support and use custom page size for scrolling whole rows in asset shelf (852becd76c)
- Show asset shelf regions by default as soon as poll succeeds (e813afe7c5)
- Snap asset shelf region to rows (6da90998e2)
- Support zooming in the asset shelf (32c080f65a)
- Experiments on paginated scrolling with thumbnail scaling support. A bit tricky.
- Further work on PR #104876 (Python: Support multiple custom script directories in Preferences).
- Got branch to rewrite the Asset Browser UI up to date with overlapping changes in
main
("fun day" work). - Investigated PR #106374 (Fix #106246: Crash on deleting the multi-level hierarchy).
Main branch commits:
- UI: Region polling support (fa0f295b53)
- Fix crash loading pre 2.5 test file (Cycles test failure) (56640440f0)
Next Week
- Focus on brush assets / asset shelf.
- Review of asset system/browser patches (asset traits support, asset tooltips, etc.).
- More GSoC proposal reviews.
March 27 - April 2
- Brush assets project:
- Further work on asset weak references, merged into main branch now (commit below):
- Fix missing error check (9d4374e182)
- Cleanup: More clear naming, comments, etc (e93f1868ec)
- Fix failing unit tests after previous fix, was hidden by casts (e58fa6de99)
- Bring back lost comment (ff0a251166)
- Avoid unsigned <-> signed integer casts (a943c68d42)
- Small readability improvement (a2597f98ab)
- Fix crash in unit tests (aac318fe3c)
- WIP work to enable asset shelf region snapping to rows.
- Further work on asset weak references, merged into main branch now (commit below):
- Fixed high priority crash in node add menu, was a bit tricky (pull request below).
- Feedback on GSoC proposals
- Technical Documentation Day:
- Pair documentation session with Falk David to kick off Grease Pencil 3.0 documentation work.
- Fixed own "devdocs" repository setup to bring back an online version of the generated documentation (for now using GitHub pages still).
New pull requests:
- Fix #105855: Crash with node add menu assets and keyboard navigation (PR #106237)
- WIP: Brush assets project (PR #106303)
- WIP: Asset Shelf Grid-View (PR #106316)
Main/release branch commits:
- UI: Support minimum row count for tree views (0256bfd309)
- Asset System: New "weak" asset reference for storing in .blend files (d90795bc3c)
Next Week
- GSoC proposals (feedback and first pass review)
- Focus on brush assets / asset shelf.
March 20 - March 26
- Worked on generalizing drop support for UI elements, needed for the Cycles light linking project:
- UI: Generalize drop controllers, support them for UI views (71e0c6c043)
- Rename drop controller -> drop target (232a9a9f10)
- Move new API functions to blender::ui namespace, remove
UI_
prefix (a3886ebbbc)
- Further work on weak asset references for the brush assets project:
- Some refactoring for function to resolve to an exploded path (693be95b2d)
- Basic unit tests for the new path resolving and exploding function (9a56b28771)
- Fix test failure when test asset path is absolute with ".." components (cb96a82aa6)
- Address points from review (873097b0e6)
- Fix test failure on macOS because of short string optimization of moved result (4710dc0337)
- Further work on PR #105088 (UI: Region polling support), needed for the brush assets project:
- Fix broken sequencer when used from existing workspace (e58ac364af)
- Fix missing sequencer channels region when reading from old files (63b8e31a9c)
- Avoid region state management in sequencer refresh callback (b5e69fd195)
- Further work on PR #104876 (Python: Support multiple custom script directories in Preferences):
- Address points from review (135c8aa032)
- Make generic DNA struct specific to script directories (2663599d78)
Main/release branch commits:
- Cleanup: Refactor UI tree & grid view building API (8f6415418e)
- UI: Generalize drop target API, support drop targets for UI views (a2d0f7049a)
- Fix UI view drag target not using correct boundaries with panels (64f3afb267)
- Cleanup: Make drop target creation functions non const (8069b01c28)
Review:
- UI: align tab labels towards panels (PR #105835)
- Fix blender_test not re-linked on macOS after changes (PR #106051)
Next Week
- Focus on brush assets / asset shelf.
- Technical Documentation Day.
March 13 - March 19
Mostly focused on high priority reports and asset brush tasks.
- Day off on Monday.
- Looked into remaining high priority reports for UI and assets, all fixed (see below) or classified as normal priority now.
- Includes a bigger & complicated fix for large asset libraries (#104305).
- Meeting with Harley to organize his development grant work.
- New tasks for asset traits:
- Further work on weak asset references:
- Add functions to resolve a full path to an asset from the weak reference (84503ebf34)
Main/release branch commits:
- Fix #105180: "All" asset library includes subfolders of current file (c4d6f766de)
- File Browser: Make full file name label draggable (c3dfe1e204)
- Fix tiny file browser highlight offset on retina screens (bb0ee9fdb4)
- Cleanup: Move blend file path utilities out of blenloader module (48814c25fd)
- Cleanup: Improve comment on library path utility function (b80f6c4017)
- Refactor: Avoid unsafe strcpy in library path utility function (d1b8a827a6)
- Assets: Add function to query data-block library path from asset (55811b2919)
- Fix build error after previous merge (cb20f2cbf9)
- Fix #104305: Crash in node editor with large asset libraries (a958ae36e8)
Review:
- Fix #105216: Clear Asset does not immediately redraw the outliner (PR #105287)
- UI: Increase the size of the "Open Recent" list (PR #105703)
- Asset Browser/File Browser: Add display name tooltip to tile view (PR #104693)
- WIP: Assets: Implement Traits (PR #105841)
Next Week
- Focus on brush assets / asset shelf.
March 6 - March 12
Next Week
February 27 - March 5
- Brush assets / asset shelf work:
- New grid-view based layout, to replace the current prototype-y UI: (50292f1018)
- Split asset shelf file into multiple files (62af85aed4)
- Technical Documentation:
- Created task: [Draft] New Developer Documentation Infrastructure Proposal (Replacing Wiki?) (#105348)
- Created task: [WIP] New Developer Documentation Infrastructure: Tasks, Questions, Plan of Action (#105349)
- Created task: Proposal: Rename repository to "blender-manual" (#104380)
- A bit of reading about buildbot so I can help setting up a CD environment for the proposed platform.
- Discussed changes to asset metadata fields for the 3.5 release: Support "license" and "copyright" meta-data instead of "author" (#105300)
- Meeting/discussion on Grease Pencil 3.0 design, mainly with regards to grease pencil assets and technical design.
- WBSO sheets (government subsidy)
Main Branch Commits:
- UI: Refactor path dropping so logic doesn't depend on icons (17e92711d3)
- Cleanup: More clear variable name in File Browser drawing (0786b05175)
- Remove duplicated code from merge conflict (7d15670a2a)
Review:
- Outliner: New Grease Pencil filter (PR #104473)
Next Week
- Focus on asset shelf work
February 20 - February 26
- Asset shelf work (
asset-shelf
branch):- Support registering asset shelves in BPY (see PR below)
- Update pose library add-on for new asset shelf BPY support (2b118a1cda)
- Added support for polling regions, necessary to make the asset shelf unavailable based on context (See PR below).
- Technical documentation:
- Copied missing task from Phabricator to Gitea (#105075: Technical Documentation: Guidelines, Templates, Examples & Other Resources)
- [New task:] Prioritized Documentation TODOs (#105077)
- Organized the (small) project board.
- Updated
asset-browser-grid-view
branch which was a bit behind (branch to rewrite the Asset Browser UI as a separate editor). - [Suggested fix:] VSE Preview - assign hotkeys to the toolshelf tools adds them to the Window category (#92140)
- WBSO sheets (government subsidy)
New pull requests:
- [Old work] WIP: Rewrite asset browser as separate editor (PR #104978)
- WIP: Basic support for registering asset shelf as a type in BPY (PR #104991)
- UI: Region polling support (PR #105088)
Master/release branch commits:
- Revert "GPencil: Include UV information in simplify->sample modifier." (3eed00dc5)
- Revert release branch only commit after merge (c437a8aea8)
- Fix unused variable warnings in release build (5fd4d47206)
- Fix new essentials asset library not being covered in library path query (a280554b75)
- UI: Properly cancel dragging on escape or right-click (d58e422ac3)
Review:
- Icons maintenance (PR #104954)
- UI: Add color selector to Bone Groups list (PR #105036)
- Fix #103269: node group asset description not showing as tooltip in the Add menu (PR #104968)
- Fix #104992: Crash on calling operation search in outliner (PR #105004)
Next Week
- Brush assets project (asset shelf)
- UI & Asset Browser patch review
- Organize UI work for/with Harley
February 13 - February 19
Mostly work to wrap up asset features and changes for the 3.5 release.
- Joined Animation & Rigging module meeting to demo the asset shelf for pose libraries.
- Internal development planning meeting for 2023.
- Removed outdated GSoC project idea (asset catalog selector for asset view templates).
- Worked on UI changes to improve asset import method selection (PRs and commits are below):
- [Created design task] Improve import method selection for assets (#104686)
- Updated 3.5 release notes for UI changes & the new essentials asset library.
Created pull requests:
- [Created & merged] Assets: Preference for default import method for an asset library (PR #104688)
- [Created & merged] Assets/UI: Use UI-list for asset library preferences UI (PR #104710)
- File Browser: Make full file name label draggable (PR #104830)
- UI: Properly cancel dragging on Esc & right-click (PR #104838)
- Updated some patches and created new PRs for them on gitea:
- WIP: Asset Shelf (PR #104831)
- WIP: Basic Blender Project Support (experimental feature) (PR #104883)
- Python: Support multiple custom script directories in Preferences (PR #104876)
Master & release branch commits:
- Assets: Store pointer to owning asset library in asset representation (99e71ec1f2)
- Cleanup: Remove redundant translation markers in context poll message (9b7d71cec2)
- Assets: Preference for default import method for an asset library (ae84a2956e)
- Asset Browser: Rename "Import Type" to "Import Method" (972f58c482)
- Assets/UI: Use UI-list for asset library preferences UI (0d798ef57c)
- Asset Browser: Hide import method menu for essentials (e3b5a2ae15)
- Asset Browser: Add separator line & icon padding for import method menu (5bac672e1a)
- Fix weird icon padding in asset library selector menu button (1116d821dc)
- UI: Ensure menus with icons align all menu item labels (58752ad93c)
- Revert changes to align asset library labels in menus (05b177b0b3)
- Cleanup: Refactor File/Asset Browser button dragging code (1e9564864c)
- UI: Refactor how draggable part of button is determined (6da512f0bc)
Review:
- Assets: bundle essentials with Blender (PR #104474)
- GPencil: New support for Asset Manager (PR #104413)
- Fix #104785: Quick fur keeps asset status of appended node groups (PR #104828)
Next Week
- Brush assets project.
- Technical documentation day.
February 6 - February 12
3 days of sick leave. Remaining time was spent on asset related tasks for 3.5 and the Gitea move happened this week (while I was sick)
- Updated own local repository for the Gitea workflow and started getting familiar with the new environment.
- Ported experimental technical developer documentation setup from own github to a repository on projects.blender.org.
Master Commits:
- Remove Phabricator based weekly report script (e0b412c940)
Review:
- Assets: Implement viewport drag and drop for geometry nodes (PR #104430)
- Assets: bundle essentials with Blender (PR #104474)
- Did an in person review of the proposed hair assets with Simon and Dalai.
Next Week
- UI changes to make asset import method selection more clear.
- Review Grease Pencil asset patch.
- Brush assets project.
January 30 - February 5
January 23 - February 29
January 16 - January 22
Worked for 4 days only. Managed to focus mostly on brush assets.
- Further work on the asset shelf (as part of the brush assets project):
- Basic asset shelf prototype (rB8ddf492e)
- Extend asset shelf region with a region for the catalogs & options (rBb3ee7ad2)
- Popup to select which catalogs are displayed in the asset shelf footer (rB4fa69fbd)
Master Commits:
- Cleanup: Rename confusing region variable (rB2c6ed49c)
- Fix crash when listing assets repeatedly in node search menus (rBe4e91bf8)
Created patches:
- Python: Support multiple custom script directories in Preferences. (D17007)
Review:
- [Accepted] Fix T103881: Unlink operation crash in Blender File view (D17017)
Next Week
- Focus on brush assets.
- Catch up with high priority reports.
- General code review.
- Technical documentation day.
January 9 - January 15
Only halfway working this week (I'm moving!).
- Finished "All" asset library patch and merged into master (see below for master commits)
- Fix all library always tagging catalogs as changed (rBa83d40c4)
- Cleanups after informal review with Sybren (rB59eec2f6)
- Updated Blender projects branch:
- Support & use new asset library path query from master (rBe63671c2)
- Support project asset libraries in new asset library loading (rBb999b79d)
- Worked on patch to support multiple custom script directories in the Preferences. (P3438)
- Added Human Interface Guidelines entry on workflow oriented design as opposed to entity related design (
Master Commits:
- Cleanup: Compile
filesel.c
in C++ (rB9b8c2f91) - Assets: "All" asset library (rB35e54b52)
- Refactor: Use new "All" asset library to extend node menus with assets (rB66af1657)
Review:
- [Accepted] Fix: Missing null checks for asset catalog. (D16995)
- [Gave feedback] Widen the NLA action drop-down menu. (D16857)]
Next Week
- Focus on brush assets.
- Technical documentation day?
January 2 - January 8
Came back from holidays mid-week, so had to deal with the usual: Catching up with mails, broken Blender builds, merge branches, etc.
Master Commits:
- Fix empty asset index files after bug in asset loading (rB1229b966)
Review:
- [Accepted] UI: Skip expensive view button searching when drawing (D16882)
- [Accepted] BLI: Refactor matrix types & functions to use templates (D16625)
Next Week
- More catch up work.
- Brush assets.