User:Sebbas/Reports/2019
< User:Sebbas | Reports
Reports 2019
December 16 - 20
- Next up:
- Fluids bug fixes and work on nodes in 2020!
December 09 - 13
- General:
- The Mantaflow patches (T59995) have been reviewed
- Fixed all the issues that came up during the review (fc557cdd138c, 82d75a46ce37, f4db26f01b78, 881b90b9229f, 2fcf705a17dd, 63b0377e9619, c54fd66c0a17, a3328a8699ad, c98a82b7d5c7, 5d009982b151, 3d4e5a89eb57, d9328f69b827, b75c38ee8369)
- Next up:
- Land the Manta patches in master.
- Write a "known issues" section for the new fluids system
December 02 - 06
- General:
- Added some more explanations to some of the diffs in the Manta review task (T59995).
- Tried out all the macOS bugs from the workboard on phabricator to get on overview of the state of OSX bugs.
- Next up:
- Get reviewers attention for the Manta patch (T59995).
November 25 - 29
- General:
- The "Replay" cache is now able to reset the cache after changing any of the values from the domain settings (6feca2c).
- In the "Final" cache type, you can now bake the entire simulation at once (5628318).
- I added functionality to the flame vorticity field. For some reason, it had just been sitting there with no effect on the simulation. That's now fixed (aaa0cec, e96877c).
- Review:
- Bugs:
- I helped Clément with a macOS bug fix (T71147). All credits to him though, I just typed away his debugging ideas on my Mac.
- Next up:
- Get reviewers attention for the Manta patch (T59995).
November 18 - 22
- General:
- I committed a bigger update for liquids. The update obviously included the patch for the liquid "blockiness" issue (e1aa388) but there were also some helpful smaller changes: There is now an option to constrain the number of simulation steps per frame (13124fa), and it's now also possible to manually set the FLIP ratio.
- Another change is in the build system. The Mantaflow source files are now in
extern/
where they actually belong to (20933a1).
- Bugs:
- There was really annoying bug that didn't allow the user to render the scene. That's fixed now (baceb91).
- An offset issue with liquid particles has been fixed (after changing the origin the simulation wasn't displayed at the correct location) (b0f221b).
- Liquids are now finally completely visible in solid mode (b0b9271).
- There was bug where Eevee was trying to draw a smoke volume although the domain was set up as a liquid domain. Not sure if anybody ever noticed this bug, but it's fixed now (98d7f35).
- A mesh deallocation, which was leaking memory, has been fixed (fcb49d8).
- Next up:
- Spend more time on the actual review, update the patches and help the reviewers as much as possible to get branch into master.
November 11 - 15
- General:
- I finally managed to get the liquid "blockiness" issue under control. That's all.
- Next up:
- Commit all fixes for the liquid "blockiness" issue
- Prepare the Manta review task. Didn't get to it last week and will definitely focus on it this week.
November 04 - 08
- General:
- This week I spent more time researching the liquid second order obstacles mode in Mantaflow itself. I managed to find the issue and was able to verify it in Manta. I also notified Nils about my findings.
- Bugs:
- Fix in addition to T61432: Sampling Subframes not working 2.8. This commit fixes the missing subframes when smoke is being emitted from particles.
- Next up:
- Go through more Manta bug reports on Phabricator
- Mostly same as last week
- Prepare the Manta review task T59995 for master merge (i.e. update diffs and descriptions)
October 28 - 01
- General:
- Minor cache improvements
- Andy tried out the fluid-mantaflow branch and was able to point out some issues:
- Bake jobs not fully multithreaded: For some reason BLI_task_parallel_range() in manta.c had very inappropriate default parameters which were preventing proper multithreading. With Bastien's help this has been fixed: Mantaflow: Optimization for parallel tasks
- Liquid "blockiness": Liquids are not yet using the second order obstacles mode and therefore flow around inclined obstacles results in "blockiness". I researched the problem, resolved 1 of 2 subtasks that solve this issue and am in contact with Nils to clear up the issue in Manta directly.
- Next up:
- Follow up on some discussions from the Mantaflow Task on Phabricator. They got a bit left behind as I was more focused on improving existing features and internal bug reports.
- Try to fix the liquid "blockiness" issue. If fixed, Andy can re-simulate the beach scene.
- Add a checkbox indicating static obstacles and run the geometry calculation step (i.e. update obstacles location) for such obstacles only once. This should speed up scenes with static obstacles a bit more.
October 21 - 25
- General:
- Continued cache optimizations from previous week.
- Blender Conference
October 14 - 18
- General:
- This week I looked at the caching situation in the fluid-mantaflow branch: I thought it would be nice to see the baking progress in the viewport as well. So I started implementing a new "Cache Type" option.
- The options for the cache type are "Replay" and "Modular".
- Replay: It's similar to the current smoke caching in master (i.e. "press play to bake"). For manta, I was able to apply this to liquids too.
- Modular: Is equal to the existing manta bake system (i.e. bake data, mesh, particles all separately).
- The new option is located in the "Cache" panel. It's a first version, things like cache invalidation still need to be implemented.
- Code: Mantaflow: Added first version of new cache system
- Bugs:
- Reviewed D6076: Volumetric: Debug Voxel Size
October 07 - 11
- General:
- Looked into some OSX bugs on the bug tracker, especially T64024 (remains unresolved). All in all interesting, OSX bugs might become a niche area of mine (besides physics maintenance).
- Mantaflow: More research on particles as smoke emitters T70175. Was resolved partially two weeks ago. The unresolved part looks more like unfortunate settings - i.e. not a bug.
- Confirmed to be unproblematic: T70531.
- Bugs:
- Fix TT70511: Mantaflow modifier does not fully copy parameters when linked (ctrl+L) from one object to multiple other objects.
- Fix T61432: Sampling Subframes not working 2.8
- Fix Github issue #34: Liquid Sim | When resolution >64 Blender crashes after finishing simulation
September 30 - 04
- General:
- Searched for bottlenecks in the baking system. Found that writing cache files and certain Mantaflow internal functions still take disproportionately long (e.g. in secondary particles plugin).
- Idea to fix caching bottleneck: Caching needs to be divided into two modes:
- Preview: Equal to existing bake system (e.g. pause + resume functionality, higher overhead due to file IO)
- Final: Only bake files that are required for replay of final scene (e.g. only load liquid mesh or secondary particle system, ignore supporting liquid grids or secondary particle life + velocities, no pause + resume functionality)
- Preprocessed Manta code in intern/mantaflow/intern/manta_develop/ from now on also formatted with clang-format (for better readability, still read-only though) (4f33838)
- Mantaflow repository (Bitbucket):
September 23 - 27
- General:
- Mantaflow: Fixed viewport issue with voxel indicator cube in fluid domain object (f1c3777)
- Mantaflow: Fixed crash that occurred during "Bake Free" when using an unknown / non-existent / invalid cache directory. (Only found this bug through the attached .blend file from T70175) (a937bb8)
- Mantaflow: Fixed issue with missing materials (regression bug) (0d31127)
- Bugs:
- Miscellaneous:
- Tested overall usability of new fluids bake environment + playing with denoise settings in Cycles (Vimeo)