User:Pablodp606/Reports/2021

August 23 - August 27

  • New color picker is done, including current/sampled color preview and the ability to sample from vertex color datalayers from any object in the scene.
  • Quantize mesh filter with interactive preview
  • I started to merge array and insert tools, should be ready by next week.

Next Week

  • Finish the array/insert tool

August 16 - August 20

This week I continued with the projects from last week and I did some bug fixing. My main computer broke during an update so I lost some stashes and I had to reinstall everything, but everything should be ready for testing this week.

Here is a comparison with a test of the updated blending code:

Sculpting on animated objects:


Next Week

  • Finish or split the main sculpt vertex colors brush
  • Rework the sculpt vertex colors picker

August 9 - August 13

This week I revisited the state of the sculpt vertex colors main brush and features:

  • The default brush now has a blending/accumulate mode that matches most illustration software. It still does not work when using wet paint mixing and I would like to have both modes into the same function.
  • Experimented with ink simulation and blending. May have a prototype of this paint tool next week.
  • Filters now have a value preview in the UI when running
  • Multires level switching is still not finished, does not work as well as I wanted.

Next Week

  • Finish or split the main sculpt vertex colors brush
  • Split the ink simulation to a separate tool

August 2 - August 6

This week I did some experiments with the default cursor. The current one is not really useful when reshaping procedurally generated meshes, which is a core feature we have to support without compromises. There are some experiments left in the code, but this version previsualizas the Face Set color and connected wires, which should already help in those situations.

Detail size controls are now unified in a new operator for voxel remesh and dyntopo (Multires will be done next week). This replaces the previous "edit voxel size" operator.


Support for dragging materials into Face Sets with slot deduplication. By initialising Face Sets by materials it is easy to replace the content of the existing material slots.



Next Week

  • Unify detail size with Multires level switching
  • Standard library design

July 26 - July 30

This week I did some bug fixing, some experiments with the array brush deformation and smoothing and started planning the design of the standard library for character modeling.

Next Week

  • Try to design an undo for custom tools for sculpt mode.
  • Continue with the standard library design.

July 19 - July 23

The Array Brush now has non destructive editing in all its deformation modes, including support for editing the array after remeshing.

Next Week

  • Implement undo for the array brush and polish the existing funcionality (smoother deformations).

July 12 - July 16

The Array Brush basic set of features is working and it starts to be useful for real use cases, including multiple array modes, modifiers/EEVEE updates and orientation locking.

Next Week

  • Implement the brush edit mode of the Array Brush.

July 5 - July 9

This week I continued with the Array Brush. Multiple Array Modes, scaling, Face Set modes and orientation are already working.

Next Week

  • Continue with the Array Brush, including orientation options, jittering and radial arrays modes.

June 28 - July 2

This week I did some experiments with a fairing node (it will probably require modifications on the fairing functions in order to be useful) and I started the initial version of the Array Brush, which there is already a working version of it.

Next Week

  • Continue with the Array Brush.

June 21 - June 25

This week I fixed some bugs, continued with the twist brush (it will definitely need dyntopo in order to work) and investigated how to implement SDF collisions for the cloth brush.

Next Week

  • Continue organizing asset fundamentals technical design.

June 14 - June 18

This week I did some bug fixing, more tech design organization and started working on a prototype of the twist brush. I already have a working version, but not sure if it is going to be possible to merge it any time soon as it requires dyntopo and a highly complex brush setup in order to be useful.

Next Week

  • Continue with the asset fundamentals technical design.
  • Try to simplify the twist brush so it can exposed in the current UI if possible.

June 7 - June 11

This week I made the initial blog post for the asset project and continued with task listing and dependencies. I reviewed the mask filter again, but I think it is better to wait after having the asset project more advanced as the implementation can also be useful for general attribute editing.

Next Week

  • Continue with the asset fundamentals technical design

May 31 - June 4

This week I participated on the asset manager workshop, tested some prototypes for the assets fundamental workshop (extended face set/masking tools) and I started working on the final version of the mask filter for 3.0

Next Week

  • Continue with the asset fundamentals technical design
  • Make the patch for the new mask filter for 3.0

May 24 - June 28

This week I participated on the asset manager workshop and I started planning the technical design and documentation for the asset fundamentals project.

Next Week

  • More asset manager workshop

May 17 - May 21

This week I continue with some tool prototypes and I started planning the next phase of documentation, the implementation plan.

Next Week

  • Continue working on the implementation plan and technical documentation. Having that finished as soon as possible should be the priority.

May 10 - May 14

This week I fixed some bugs and I continue working on a better design for some new experimental tools.

Next Week

  • Continue working in the new tools.
  • Depending on the state of the module proposal, continue working on more technical/roadmap documentation.

Patches

  • D11249 Add comment regarding Fade Inactive Geometry property in overlays popover
  • D11243 Fix T88230: Properly handle Face Set visibility in Expand Face Sets editing

Commits

  • Fix sculpt neighbor iterator not taking visibility into account bd76184966.
  • Fix Sculpt tools showing the cursor of the previous active brush d70cfb90e0.
  • Fix wrong loop count in Sculpt Expand code 0e3475a0ec.
  • Fix T82155: Fade inactive geometry overlay not working with instanced geometry ce62d65094.
  • Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts 8815e3e330.

May 3 - May 7

This week I continued working in new tools. A minimal version is already working, but I'll probably have to try something else to keep the code manageable.

Next Week

  • Continue working in the new tools.

Patches

  • D11195 View3D: Add undo support for Lock Camera To View
  • D11169 Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts

Commits

  • Fix T83398: Fade inactive geometry overlay option not visible depending on the mode ee0ec0f2af.

April 26 - April 30

This week I finished the documentation proposal, updated some patches (transfer mode) and started working on new tools for the next release.

Next Week

  • Continue working in the new tools, it is probably going to take me another week to have working.

Commits

  • Fix T87474: Face Set visibility updates failing with single face loop a4191c2d18.
  • Fix T87596: Pose brush not using automasking options cc72dd7376.
  • Fix possible crash with dyntopo and clay strips normal filter 2e888bfe6c.

April 19 - April 23

This week I mostly prepared the documentation for presentation. I also coded the initial version of the transfer mode overlay.

Next Week

  • Finish the transfer mode overlay

Patches

  • D11055 Overlay: Flash on Mode Transfer overlay

April 12 - April 16

This week I made some experimental tools (mainly experiments to get a symmetrize tool working) and bug fixing.

Next Week

  • Try to make the symmetryzie tool usable
  • Prepare the documentation for presentation

Patches

  • D11008 Fix T87474: Face Set visibility updates failing with single face loop
  • D11007 Fix sculpt neighbor iterator not taking visibility into account
  • D11006 Fix sculpt connected components tagging hidden geometry wrong
  • D11005 Fix T87596: Pose brush not using automasking options

Commits

  • Sculpt: Add area normal test to clay strips for better front faces detection 895fef5ccb.
  • Fix wrong visibility flush with Face Sets b82a2fd9ab.
  • Fix neighbor connectivy with hidden edges 18a86af416.
  • Fix Scene project brush after merge a0b5fd9cb6.
  • Sculpt Symmetrize: Fix missing updates with modifiers 4f8693652b.
  • Sculpt Symmetrize: Free the symmetrize map on changes d29378c2f2.
  • Sculpt Symmetrize: Prevent crash with dyntopo and multires 0e6c07c063.
  • Sculpt Symmetrize: Add brush falloff cb3e0ff344.
  • Sculpt Symmetrize: Fix bug in main brush loop 11d1fdeb34.
  • Sculpt Symmetrize: Initial working version 430641d481.
  • Sculpt Symmetrize: Add base symmetrize map code 4745f29971.
  • Sculpt Symmetrize: sculpt_symmetrize file and main loop 8512b1b5dd.
  • Sculpt Symmetrize: Initial commit 674bc2e4b4.
  • Object: Make flash animation slower b240973412.
  • Object: Use theme select color for animation 39994c3208.
  • Object: Enable transfer mode functionality for switching objects in Sculpt Mode 86915d04ee.
  • Sculpt: Update menu entries for new Expand operator 1a81693d38.

April 5 - April 9

This week I did some switch object prototypes, continue with documentation and started planning the work for the tools refactor.

Next Week

  • Get some patches ready from sculpt-dev to Blender 3
  • Do the documentation formatting
  • Continue testing things for the tools refactor

Patches

  • D10953 Object: Enable transfer mode functionality for switching objects in Sculpt Mode
  • D10952 D10952 Sculpt: Update menu entries for new Expand operator

Commits

March 29 - April 2

This week I focused only on documentation. Should be finished this week. I hope I can find some time for creating some final patches from the features I made the latest weeks as they were already tested for a while.

Next Week

  • Finish the documentation
  • Create some final patches for minor features (loop selection and small tweaks to Expand).
  • Create the patches for the switch object updates after meeting.

March 22 - March 26

This week I focused mostly in the documentation. I also finished and tested the sculpt loop selection tools.

Next Week

  • Continue with documentation. Should be finished by next week.

Commits

  • Sculpt: Initial implementation of uniform smoothing d2c1357fc5.
  • Sculpt Poly Loop: Fix symmetry f5a122309d.
  • Sculpt Expand: Default Face Set boundary modes to topology ce9e0b53b1.
  • Sculpt Poly Loop: Symmetry support ce6d9112aa.
  • Cleanup: Clang format ecbf642ddd.
  • Cloth Filter: Add pinch origin modes caf5f5767f.
  • Cloth Filter: Add symmetry support to pinch deformation mode e0cc387124.

March 15 - March 19

This week I worked on tools for loop selection, finished the code for the 2.93 features and continued with the documentation. I also started to try new features for the pose brush.

Next Week

  • Continue with documentation
  • Implement symmetry and finish the loop selection operators

Commits

  • Sculpt Expand: Split snap event into two separate events f429a7dc13.
  • Sculpt Expand: Add Poly Loop Falloff mode 257562ad6d.
  • Face Sets Topology: Improve keymap and creation delay dd77b22626.
  • UI: Rename Init to Initialize Face Sets in menu e8f6c65b44.
  • Sculpt Poly Loop: Improve loop direction detection 3d70805a68.
  • Face Sets Topology: Add repeat last and default keymap b6f0176c10.
  • Sculpt Poly Loop: Move poly loop code to its own file 6835ea72f2.
  • Sculpt Poly Loop: refactor poly loop code for reusability 6408c4ebf6.
  • Face Sets Topology: Initial working version e557e4d03c.
  • Face Sets Topology: Initial loop iteration implementation (one side only) 02d482e8f2.
  • Face Sets Topology: Initial edge loop detection 525badbd7d.
  • Face Sets Topology: Initial commit 49fa3dd5ff.
  • Cleanup: Clang format 8b0bc7e3e8.
  • Sculpt IPMask: Working exec callback for scripts ef4abf1212.
  • Sculpt IPMask: Refactor filter initialization 6ce37c59ec.
  • Sculpt IPMask: Add direction property to the filter 6824d73b75.
  • Sculpt IPMask: Start implementing exec callback 06762eefcf.
  • Sculpt IPMask: Fix memory leak in step compute f791fc031e.

March 8 - March 12

This week I worked in the documentation and coded some new experimental features.

Next Week

  • Continue with documentation
  • Create the patches for the features planned for 2.93

Commits

  • Sculpt: Apply latest clang-format changes to the branch abda36c076.
  • Cleanup: Clang format 4ad1a7ab31.
  • Sculpt: Fair all by tangency mode for face set edit 5f5aa43ab1.
  • Cleanup: add BKE_pbvh_vertex_iter_begin to clang-format 258b15da74.
  • Sculpt: Mask Init operator 74052a9f02.
  • Sculpt: Move Mask Init to its own file a9083cc0ee.
  • Sculpt IPMask: Increase sensitivity of contrast mask filter c8a03bc716.
  • Fix T86422: Expand crashing with EEVEE enabled 7d827d0e9e.
  • Fix crash in boundary brush after refactor 3f7b585a08.
  • Sculpt: Init Face Sets by Face Sets boundaries e5c1e13ef0.
  • Cleanup: Clang format 966af5a075.
  • Voxel Remesher: Option to preserver material slots 5234e23c2c.
  • Fix crash in Boundary brush expand mode after refactor 75709e4d57.

March 1 - March 5

This week I finished the new mask filter operator, committed Expand and did the live stream on the Blender channel.

Next Week

  • Continue with documentation

Commits

  • Sculpt: Make global smooth factor control the strengh directly d3742022c2.
  • Cleaup: Clang format 75794afdcd.
  • Sculpt IPMask: Tweak default filter sensitivity b1b49f6130.
  • Sculp IPMask: Property to enable/disable step interpolation ca60d520d9.
  • Cleanup: Clang format 2fd22fd663.
  • Sculpt IPMask: Implement restoring and cancelling the filter 04c85de559.
  • Fix after merge 0acaa40c08.
  • Sculpt: Expand Operator 82e7032477.
  • Sculpt IPMask: Fix crash in original data updates e696280b88.
  • Sculpt IPMask: Implement filters that use original data 5e9eb1930f.
  • Sculpt IPMask: Some experiments for a better sharpen filter 9a7cbff535.
  • Sculpt IPMask: Tweak default sensitivity of each step 8dec2ca7ba.
  • Sculp IPMask: First working version of substep interpolation 098d0d782a.
  • Sculpt IPMask: Initial refactor to support step interpolation 779a268c6e.
  • Sculpt IPMask: First version of contrast filter 930a9edc1e.

February 22 - February 26

This continued updating the patch of Expand (should be ready next week), I coded the bend deform for Pose and a new Mask Filter and I continued organising the module documentation.

Next Week

  • Prepare the demos for expand
  • Investigate how to implement proper mask filters
  • More documentation

Commits

  • Fix crash with dyntopo on tools that use cached vertex info c0d8a14ae3.
  • Sculpt IPMask: update pie menu 1edad56ffc.
  • Sculpt IPMask: Use the new mask filter in the pie menu ef3d68f17b.
  • Sculpt IPMask: Implement some other filterts (hard/soft) 094ffcf669.
  • Sculpt IPMask: Move main data update to its own function 56d33186a4.
  • Cleanup: Clang format d570feeffc.
  • Sculpt IPMask: Ignore inbetween mouse events 158397a007.
  • Sculpt IPMask: Free ghash when finishing 4e8c430c6e.
  • Sculpt IPMask: Multithreaded and fast mesh updates d8a4ebb068.
  • Sculpt IPMask: Enable iteration count 6d46a3ca4e.
  • Sculpt IPMask: Refactor, prepare for iteration counts 1751b3c7c1.
  • Sculpt IPMask: Unify function to apply delta steps 8ae0573c0f.
  • Sculpt IPMask: Remove debug prints be0194ef3e.
  • Sculpt IPMask: Implement automasking for the filter 0a2ca5860f.
  • Sculpt IPMask: Implement filter selection 151cf0b9d9.
  • Sculpt IPMask: Multithreaded compute step 12cb22d5f6.
  • Sculpt IPMask: Implement undo 5c2bb6f93a.
  • Sculpt IPMask: Generalize compute function 2e99348da7.
  • Sculpt IPMask: Implement smooth and sharpen callbacks 817ccc3a99.
  • Sculpt IPMask: Fix bugs in stack index, start refactor a429f73d2b.
  • Sculpt IPMask: First working version 5898cc25c9.
  • Sculpt IPMask: Functions to step back/forward in the stack f55c39a974.
  • Sculpt IPMask: Dummy function to compute a step ebf94179b5.
  • Sculpt IPMask: delta steps struct and packing 9e5a219f3f.
  • Sculpt: Add mask filter tool and target step count 76de0eeb95.
  • Sculpt: Initial commit for Mask Filter tool with interactive preview 773c5c7464.
  • Fix crash in versioning code ad743c056f.
  • Sculpt: Add global smooth strength factor for alt-smooth 05bb102a30.
  • Sculpt: Add extra options to Face Set pie menu b37fd7a14b.
  • Sculpt: Initial support for bend deformations in Pose 5d7f7b7065.
  • Fix proportional connected not working with loose edges due to hidden geometry 1a5027449a.

February 15 - February 19

This week I created the patch for expand and continued updating it.

Next Week

  • Finish the review of expand
  • Continue working in the module documentation

Patches

  • D10455 Sculpt Expand
  • D10455 Fix proportional editing not working with wires on hidden geometry

Commits

  • Sculpt Expand: Silence warning 09e394583e.
  • Sculpt Expand: Fix artifacts in sculpt geodesic distances 7baa3c7df3.
  • Sculpt Expand: More comment on ExpandCache 214e802f5f.
  • Sculpt Expand: Improve and fix Face Set snapping whit Face Sets 697e6e53b8.
  • Sculpt Expand: ExpandCache comments 64c0f1fc3f.
  • Sculpt Expand: Expose normals expand in the keymap ca5ccb52e5.
  • Sculpt Expand: Fix normals falloff 51e90a0ada.
  • Sculpt Expand: More comments 53874b413e.
  • Sculpt Expand: Refactor, more comments 1b029b790b.
  • Sculpt Expand: Cleanup, comments acd99f12e7.
  • Sculpt Expand: rename texture options to distortion 1a11ac5e34.
  • Sculpt: Move geodesic distances code to its own file 416afcb1c3.
  • Sculpt Expand: Fix face set snapping with Multires 3539cbc497.
  • Sculpt Expand: Fix crash when editing an existing face set with Multires 4288b2a1d1.

February 8 - February 12

This week I got expand ready for master (just code comments missing). I also coded some other minor functionality and tweaks.

Next Week

  • Make the final patch for expand

Commits

  • Sculpt Expand: Improve support for Multires and dyntopo fc7c57f4a1.
  • Sculpt Expand: Fix propagation from grids to faces in Multires e3fdfcc981.
  • Sculpt Expand: Improve support for Multires and dyntopo fc7c57f4a1.
  • Sculpt Expand: Fix propagation from grids to faces in Multires e3fdfcc981.
  • Sculpt Expand: Limited support for Multires e9b6848fe7.
  • Sculpt Expand: Fix texture strength when switching falloffs 38e61c04ea.
  • Sculpt Expand: Make texture strength consistent across falloff modes 5e56eb8ca2.
  • Sculpt: Add option to show the sculpt pivot as part of the cursor ccfc8aacf8.
  • Sculpt Expand: Update Keymap descriptions edece9e741.
  • Sculpt Expand: Fix wrong expandcache ref when finishing expand 6ee1db0d67.
  • Sculpt Expand: Render the origin of expand as part of the cursor 30434e3904.
  • Cleanup: clang format eb6e96006e.
  • Sculpt Expand: Fix max falloff with texture distorsion 9047bf89fa.
  • Sculpt Expand: Support for texture distorsion for mask and colors 63ef98d056.
  • Sculpt Expand: Fix and improve behaviour of pivot reposition f419d4625a.
  • Sculpt Expand: Fix Face Set ID constantly updated when moving ae19d5303a.
  • Cleanup: clang format 35f883b886.
  • Sculpt Expand: Use symmetry and component filtering for pivot reposition 7d52658d84.
  • Sculpt Expand: Remove unused Face Sets update code 974b50d16b.
  • Fix depth PBVH raycast with grids 51c931ebb5.
  • Sculpt Expand: Force all enabled when cursor not over the mesh 0b9aaaf97f.
  • Fix cloth filter not working after merge faccaee6c3.
  • Cleanup: Clang format a56fb568ed.
  • Cleanup: Unindent if statements in sculpt tools code 4818ed1c76.
  • Fix Sculpt Gestures using normal orientation with translated objects f617782fc1.
  • Fix T83047: Texture paint symmetry options not in topbar 2a670a34be.
  • Fix T85079: Thumb brush unstable when producing larger displacements 8fcf3e96fe.
  • Sculpt expand: Fix crash when missing connected components 88c4684466.
  • Sculpt: fix pose brush flood fill with symmetry 77a30a2886.
  • Sculpt Expand: Force expand to work only on active connected components 370e2b5d82.
  • Fix crash in versioning code 44dc741e89.
  • Sculpt Expand: Fix keymap entry for snapping 7a8cf94170.
  • Scupt: Fix failed scene projection with ortographic views fd28c19d09.
  • Sculpt: Fix wrong vertex normals in Scene Project 2f5eabf859.

February 1 - February 5

This week I finished all remaining functionality of expand and did some other minor features (flip images, circle deform type for boundary...)

Next Week

  • Start porting features from sculpt branch to master

Patches

  • D10333 Cleanup: Unindent if statements in sculpt tools code

Commits

  • PBVH depth: Improve detection with normal orientation in trim eea78bd112.
  • Sculpt: Location option for lasso trim and depth info ec8d1b4eae.
  • Sculpt Expand: Use visibility state for enabled values 4e4c1f40e0.
  • Sculpt Expand: Fix gradient when using invert 35ac8cf4dc.
  • Sculpt Expand: Enable gradient when enabling brush gradient 2f2f14ffed.
  • Sculpt: fix pose and expand floodfill initial vertex f7e062ef3e.
  • Sculpt: Boundary circle deformation mode 23cf808585.
  • Cleanup: clang format 8e8845786f.
  • Fix elastic deform surface falloff crashing or breaking geometry 3ed1a99dd2.
  • Rename random per component to random per loose part 0a9bc6944c.
  • Fix const warning ec4e2f32c8.
  • Remove unused variable 2ea03ff860.
  • Fix crash in versioning code 9a3f32f80f.
  • Image: Flip image operator 7d874b0343.
  • Fix T85230: Face Set Boundary automasking not working with dyntopo ebd2aa789e.
  • Fix T85136: Sculpt geometry extract not using updated mesh 0f238c5bcb.
  • Fix T84370: Project tool not working with shape keys 1081eee4c5.
  • Fix memory leak in boundary brush preview data 7bde2844ae.
  • Sculpt Expand: Enable repeat events for loop count increase/decrease 1cc0f8cf75.
  • Sculpt Expand: fix topology recursion and flood fill b4e90b6e61.
  • Cleanup: Clang format 19fa6fd9f4.
  • Sculpt: Init Face Sets by Face Sets boundary 88921150ff.
  • Sculpt Expand: Add Expand to the keymap by default e973c94036.
  • Sculpt Expand: Fix multiple crashes when using modifiers b40f1f4c79.
  • Sculpt Expand: Fix modal keymap descriptions c191344efb.
  • Sculpt Expand: Refactor and pivot reposition debf4fc7c9.
  • Sculpt Expand: Implement topology diagonals falloff a60aca00bb.
  • Sculpt Expand: implement restore, undo and cancel 763f96526e.

January 25 - January 29

This week I mostly did bug fixing

Next Week

  • Finish the expand operator
  • Organise the meeting to discus the features of expand

Patches

  • D10259 Fix T85230: Face Set Boundary automasking not working with dyntopo
  • D10255 Fix T84551: Linear subdivisions crashing with geometry loose geometry
  • D10231 Fix Sculpt Gestures using normal orientation with translated objects
  • D10231 Fix Sculpt Gestures using normal orientation with translated objects
  • D10230 Sculpt: Cleanup Keymap
  • D10216 Fix T83047: Texture paint symmetry options not in topbar
  • D10215 Fix T83398: Fade inactive geometry overlay option not visible depending on the mode
  • D10214 Fix T85079: Thumb brush unstable when producing larger displacements
  • D10205 Fix unsubdivide entering an infinite loop with two faces vert

Commits

  • Sculpt: Implement elastic surface falloff e779eab729.
  • Fix Face Set init not showing in the menus 78dffe2f16.
  • Fix T84896: Boundary brush not affected by automasking b9e07c1e0b.

January 18 - January 22

This week I continued working on expand, wrote some design docuements and organised the issues.


Next Week

  • Bug Fixing

Patches

  • D10174 Fix T84370: Project tool not working with shape keys
  • D10173 Fix memory leak in boundary brush preview data
  • D10161 Fix T84896: Boundary brush not affected by automasking

Commits

January 11 - January 15

This week I ported geodesic distances to sculpt mode and started rewriting the expand operator to take advantage of that feature.

Next Week

  • Continue working on expand

Commits

  • Sculpt Expand: Expand from active 3d311fdaf1.
  • Sculpt Expand: Expand from face set boundary 7a0d5e0c9e.
  • Cleanup: Clang Format e2fb2315fd.
  • Sculpt Expand: Modify Active Face Set fc1fc95b79.
  • Sculpt Expand: face set selection snapping 05703d630e.
  • Sculpt Expand: Recursivity, move and falloff switching 65c358851d.
  • Sculpt Expand: Initial implementation of face falloff factors b997fc5ea1.
  • Sculpt Expand: Initial face sets expand target 869747e527.
  • Sculpt Expand: vertex colors target df7857a364.
  • Expand: Support for invert, preserve and mask gradients cd0cf0a5b7.
  • Sculpt expand modal keymap abf7518cbf.
  • Add automatic falloff type switching to expand 24bbe05913.
  • Implement boundary expand 81ac9f61b6.
  • Basic mask expand operation working a9f6ab7357.
  • Initial commit for new generic sculpt expand operator df9a5825e1.
  • Cleanup: Clang format 0c8b9cd7d1.
  • Sculpt: Grab brush surface falloff 142aba9485.
  • Add experimental ripple effects option to the cloth solver deeb0b3aac.

January 4 - January 8

This week I reorganised the module workboard, fixed bugs and started tweaking the features in the branch based on the module meeting.

Next Week

  • Continue improving the features in the branch
  • See what can be done regarding the XYZ symmetry in weight paint

Commits

  • Fix crash in fairing and memory optimization 11cd86a8d2.
  • Fix crash with scene project and dyntopo d37d96437e.
  • Sculpt Scene Project: Add option to use vertex normals and brush normal 940fb3c044.
  • Sculpt: add option for use the center of mass to the sphere mesh filter f91a2a0831.
  • Add missing random mask init menu 6d6ab057e4.
  • Fix T79146: Sculpt Mode lags until the entire mesh is visible 2ed6055209.
  • Fix crash with custom input curves versioning 601d896fc6.
  • Fix warnings and windows build c237a48104.
  • Fix windows build 7754c4f10f.
  • Sculpt: Update clay strips presets with custom input curves 90931d6de9.