User:JulienKaspar/2023-weekly-reports
October 01 - October 08
September 18 - September 30
- Finish initial design of new brush thumbnails. Open for further feedback and polishing (Devtalk Thread)
- Working on new Human Base Meshes for the asset bundles
- Small feedback adjustments to IC keymap #112628
- Add back sculpt mode brush shortcuts with improvements #112898
September 04 - September 10
- Recording and editing on a YouTube video to give an overview of important keymap changes
- IC Keymap: Regions shortcuts and fixed inconsistencies #112042
- Status bar UI proposal #107094
- Preparing new Human Base Meshes for the asset bundles
August 01 - August 13
- More polishing of keymap patches
- More consistency improvements for selection shortcuts #110960
- Continuing work on brush essentials thumbnail design #104476
July 17 - July 30
- Worked together with Campbell on implementing important keymap features
- Keymap preference to use a pie menu to toggle editor regions (ab7161e41a)
- Keymap: improve consistency for paint modes (6de6d7267f)
- Avoiding 3D View transform inheritance (d7558a243c)
- Selection shortcut improvements (fb54d3f865)
- Selection mode shortcuts (827918c925)
- Simplify keymap for modes with brushes (a7dd864dcf)
- More work on #105298 to finalize the patches.
- Adjustments and fixes based on review, feedback and testing.
- Splash screen design to inform users of important changes (#110425)
July 03 - July 09
- Worked on Industry Compatible keymap changes for Blender 4.0 (#109750)
June 05 - June 11
- Started implementing changes for 4.0 keymap based on (#105298)
May 29 - June 04
- Started work on various patches for the keymap improvements for 4.0 (105298)
- Started work on a video for the new Base Meshes asset bundle
May 22 - May 28
Blender
- More work on new Brush Thumbnail design (104476)
User Manual
- Added new documentation for 3.6 release (c1ef18415a)
May 15 - May 21
Blender
- Provided a proposal with mockups for a header status info overlay (#107094)
- Added multiple minor tasks for the workboard (#108107, #108105. #108109, #108111)
Dyntopo Refactor
- Started testing the PR extensively and collected notes together with Daniel Bysedt
- Proposed new header layout to save space and increase clarity on features
- Provided multiple mockups and UI layouts for new "Boundary Smoothing" features and new "Inherit" concept
Asset Bundles
- Finalized the asset bundle and made it ready for announcement next week (asset bundle thread)
May 8 - May 14
- Adjusted Keymap proposals based on feedback (#105298)
- Making the Human Base Meshes asset bundle ready for release (Devtalk Thread)
- Feedback and design for the Dyntopo Refactor (Design Mockups)
May 1 - May 7
Blender
- Finalized current design and created prototype keymaps for #105298 - Sculpt/Painting Modes: Revamp Keymap
- Created devtalk threads for feedback and testing of the keymap proposals
April 24 - April 30
Blender
- Collected long standing issues with Multires and planned for most important tasks after Dyntopo refactor #107118
- Worked on #106898 - Brush Assets: Create polished mockup for the Draft operators
- A lot of research and testing for revamped keymaps #105298
April 10 - April 16
After a month of absence I'm back.
Blender
- Worked on keymap revamp research and design #105298
February 27 - March 5
Blender
- Transitioned Asset Shelf wireframes to Penpot and refined them based on feedback.
- Updated brush thumbnail design proposal. Waiting for feedback [#104476]
- Wrapped up VDM demo file with Daniel Bystedt (Will be uploaded for 3.5 release)
February 20 - February 26
Blender
- Tested VDM feature and worked on demo material with Daniel Bystedt
- Worked further on brush thumbnail design proposal (#104476)
- Worked on Asset Shelf high fidelity wireframes to test alignments and scrolling behavior
February 13 - February 19
User Manual
- Added release notes and user manual entries for VDM sculpting feature (Draw brush)
Blender
Tested various patches.
February 6 - February 12
Blender
- Helped transitioning the module workboard to Gitea
- Worked on a design for improved brush thumbnails for upcoming releases #104476
- Started up discussions again on base meshes for the upcoming "Essential" assets library
January 30 - February 5
User Manual
- Clarified and added missing Simplify use case info (rBM9923)
Blender
- Collected previous work on updated Matcaps (T104285)
- Tested and reviewed various patches
January 23 - 29
User Manual
- Overhauled Trim Tool pages based on feedback & visual material from Daniel Bystedt (rBM9913)
January 16 - 22
User Manual
- Overhauled Editing pages for sculpting manual, including a new Expand page (rBM9885)
January 9 - 15
User Manual
- Improved sculpt mode tool pages (rBM9865) (rBM9866) (rBM9880)
- Various fixes like (rBM9876) (rBM9877) (rBM9878)
Design
- Simple task on gizmo visualization (T103782)
January 2 - 8
User Manual
- Overhauled the brush pages documentation (rBM9839), (rBM9856)
- Added info to the Multiresolution modfiier page (rBM9859)
Design
- More explicit action to sync image editor images (T103636)