User:Grzelins/GSoC2020/Notes

Drawing text areas in blender

Console and info editor

Drawing is separated into TextViewContext. It can be used to display text in row by row basis. Supports very basic coloring and icons. Holds callbacks to drawing functions, iterator etc.

Text editor

  • Basic syntax highlighting in format_draw_color. It is implmented as 2 strings: input: import sys and format: bbbbbb_qqq (FMT_TYPE_KEYWORD = 'b' and so on)
  • although there is helper struct TextDrawContext the majoriy of drawing logic is married to SpaceText. On the other hand text itself is stored in struct Text which owns list of TextLine (which has text itself and format)
  • https://blender.community/c/rightclickselect/fzgbbc/

Outliner

TreeViewContext and more, seems complicated.

File select

This editor is interesting because this is the only place in blender which uses table view.