Source/Architecture/ID
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IDs
IDs (also known as data-blocks, especially at user level) are the main core data structure in Blender. Almost any persistent data is an ID, or belongs to an ID, even mostly UI-related data like the WindowManager
or Screen
ID types.
Disclaimer
A lot of those pages are still stubs and need to be fully written, reviewed, etc.
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ID Type
- ID, ID_Type, IDTypeInfo: Basic structure of an ID, and the ID type system.
ID Runtime Storage
- Main data-base: Runtime storage of persistent IDs.
- Runtime-only IDs: The various kinds of temporary, runtime-only ID datablocks.
- Embedded IDs: Some IDs (Collections, NodeTrees) can be 'embedded' into other IDs.
ID Management
- ID Management: Basics over ID creation, copying/duplication, and freeing.
- Relationships Between IDs: Relationships between different IDs, usage refcounting, remapping...
- File Paths: File paths handling in IDs.
Related Topics
TODO: Also needs links to related topics: read/write, link/append, liboverride, animation, DNA, RNA, etc.