Reference/Release Notes/4.1/Rendering

Rendering

Shader Nodes

Musgrave Texture

The Musgrave Texture node was replaced by the Noise Texture node. Existing shader node setups are converted automatically, and the resulting renders are identical. (0b11c591ec)

  • The Dimension input is replaced by a Roughness input, where Roughness = power(Lacunarity, -Dimension).
  • The Detail input value must be subtracted by 1 compared to the old Musgrave Texture node.

By being part of the Noise Texture node, the Musgrave modes gain support for the Distortion input and Color output.

Node setup to convert Dimension to new Roughness