Reference/Release Notes/3.6/Modeling
< Reference | Release Notes | 3.6
Modeling
UV Editing
UV Packing
The UV Packing engine was upgraded, dramatically improving performance on large meshes and improving support for non-square materials.
On many real world cases, efficiency of the layout has also been increased.
In addition, many new features were implemented:
- Added an option to choose the shape of the UV Packing approximation ("Bounding Box", "Exact Shape" and "Convex Hull"), giving layouts which use much more of the available space (e0d05da826).
- Added new UV Packing option "Merge Overlapped", where overlapping islands stick together during UV packing (b601ae87d0).
- Added new UV Packing option "Pack To > Original Bounding Box", where islands are packed back into the original bounding box of the selection. (957ac41237).
Improvements
Further UV changes include:
- UV Sphere Projection and UV Cylinder Projection now support manual placement of seams (6b8cdd5979).
- The UV Select Similar operator has new options for Similar Winding and for Similar Object. (2b4bafeac6).
Performance
- Conversion from edit meshes to object mode meshes has been parallelized, leading to better performance when exiting edit mode (5669c5a61b).
- The conversion's performance was also improved by around 75% when there are multiple UV maps (0fe0db63d7).
- Face corner "split" normal calculation performance is improved by up to 80%, with improvements in memory usage as well (9fcfba4aae, 3c43632651, 9292e094e7).
- With custom split normals data, performance has been improved by up to 44% in addition (17d161f565).
- Subdivision surface performance is slightly improved on large meshes with no loose vertices (3507431c30).
- Extracting UV map data for viewport drawing can be up to 3x faster (63a44e29ac).
Compatibility
- When baking normals with custom normals data, behavior may be different if the auto smooth angle is not 180 degrees (#107930).