Reference/Release Notes/3.6/EEVEE
< Reference | Release Notes | 3.6
EEVEE & Viewport
Transparent Render Pass
The new Transparent pass contain alpha blended surfaces, so they can be adjusted in the compositor and later mixed with opaque passes that do not contain them.
This pass only supports monochromatic opacity. Colored opacity will show differently than in combined pass.
Viewport Compositor
The following nodes are now supported in the Viewport Compositor:
- Convert Color Space
- Plane Track Deform
- Denoise
- Stabilize 2D
- Mask
- Corner Pin
- Texture
- ID Mask
- Map UV
- Fog Glow Glare
- Displace
- Z Combine
- Anti-Aliasing
Additionally, the following features are now supported:
- Bicubic Interpolation
- Repetition along a single axis
- Multi-layer EXR images
Finally, the following changes were implemented:
- Viewer nodes now take priority over Composite nodes as the active output if multiple output nodes exist.
Edit Mesh Overlay
New Retopology option replaces the Hidden Wire option in mesh edit mode. It allows the edit mesh to be drawn with a custom depth offset. dcad51dfc3