Reference/Release Notes/2.92/Geometry Nodes
< Reference | Release Notes | 2.92
Blender 2.92: Geometry Nodes
A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing.
Pebble scattering sample file by Simon Thommes.
These are all the nodes available in this initial implementation of this project:
- Attribute
Attribute Color Ramp Attribute Compare Attribute Fill Attribute Math Attribute Mix Attribute Randomize Attribute Vector Math
- Color
ColorRamp Combine RGB Separate RGB
- Geometry
Join Geometry Transform
- Input
Object Info Random Float Value Vector
- Mesh
Boolean Edge Split Subdivision Surface Triangulate
- Point
Align Rotation to Vector Point Distribute Point Instance Point Rotate Point Scale Point Separate Point Translate
- Utilities
Boolean Math Clamp Float Compare Map Range Math
- Vector
Combine XYZ Separate XYZ Vector Math
- Group
Make Group Ungroup
- Layout
Frame Reroute
Example of a scene setup with geometry nodes used to scatter pebble objects onto a modified plane.