Reference/Release Notes/2.92/Geometry Nodes

Blender 2.92: Geometry Nodes

A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing.

Pebble scattering.jpg

Pebble scattering sample file by Simon Thommes.

These are all the nodes available in this initial implementation of this project:

  • Attribute
Attribute Color Ramp
Attribute Compare
Attribute Fill
Attribute Math
Attribute Mix
Attribute Randomize
Attribute Vector Math
  • Color
ColorRamp
Combine RGB
Separate RGB
  • Geometry
Join Geometry
Transform
  • Input
Object Info
Random Float
Value
Vector
  • Mesh
Boolean
Edge Split
Subdivision Surface
Triangulate
  • Point
Align Rotation to Vector
Point Distribute
Point Instance
Point Rotate
Point Scale
Point Separate
Point Translate
  • Utilities
Boolean Math
Clamp
Float Compare
Map Range
Math
  • Vector
Combine XYZ
Separate XYZ
Vector Math
  • Group
Make Group
Ungroup
  • Layout
Frame
Reroute

Example of a scene setup with geometry nodes used to scatter pebble objects onto a modified plane.

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